Yea I know those who like fallout have probably discussed this topic so many times that the radioactivity of it all itself has perished but here among many other storywriters and role-players alike I think we can obtain a fascinating discussion about the matter.
For those of you who are not familiar with the fallout franchise fallout is a Science fantasy setting of the world many years after a nuclear war and the post apocalyptic society which emerges from the ashes of the North American civilization dominantly the former United States of America.
Each fallout game had a different character who in the course of the game becomes significant to the areas future (Washington DC.. etc) since the Fallout series was developed by two very different companies and teams the style of the games varies between production.
My personal opinion on the next fallout is that the actual setting (area/location) doesn?t really matter unless the setting is established as involving one or more factions already introduced in the game but with the idea I have in mind if quite possible that the setting would be an important issue.
My idea is in essence to have the next fallout storyline revolve around ether a surviving Enclave soldier or a dweller in an Enclave vault.
I think we can all agree that the Enclave is finished as a major force and if re introduced into the next game as a massive force would be a rather cheap choice for the story. The Enclave was crushed in Fallout 2, fallout 3's Enclave is basically the survivors of the California fiasco regrouped and rearmed by the efforts of a sentient supercomputer under the persona of President Eden. The only known base that may still remain is in Chicago but it seems that this base is more of an outpost then a base.
My idea for the story is that the player is born in an Enclave outpost of the vault style possibly in Chicago. I do not really want to have a similar growing up thing like Fallout 3 did but I rather have something which establishes the character unlike New Vegas which is more of a free style. The character lives his/hers life in the base until it is attacked by raiders or alternatively an emergent faction or the Midwestern brotherhood of steel (rather not because it merely replaces the Enclave as the antagonists with the brotherhood) due to the bases small size and relatively small military detachment the fight in the defense of the base turns into a retreat in the face of overwhelming enemy numbers and then into an every one to himself style rout.
The player escapes the base using a secret passage built into the sewers (yes.. an oblivion reference) and based on his actions while escaping others are also able to escape however they only reappear later in the game.
From this point the game would be relatively free as for the players choice however the main story line and a number of side stories would revolve around the reemergence of the Enclave and its destiny as ether a reformed organizations dealing with the realties of the wasteland or as its old self dedicated to the eradication of mutation (no its not going to be purely based on good or bad)
Whatever actions the character takes have consequences on the development of events so every action counts. At first the character struggles to survive in the heavily eradiated ruins of Chicago and makes his way out of the city (note the base would not be at the center of the city so its not too long a trip)
After this the player has the choice of ether going on the main quest of regrouping with the rest of the Chicago enclave o do whatever he/she likes. As the main story I have ideas of something along the lines of regrouping with Enclave survivors and combating forces commanded by a mysterious hand (maybe China or Canada lol) in the struggle the player is at first secondary to command however after a second defeat the player may become the leader of what's left of the Enclave (and sacrificing quite a bit of freedom of play). The attacks demand many side quests such as gathering weapons and allies which as the leader of the faction the player must deal with. Maybe some missions could lead to an alliance between the Midwest brotherhood and the Chicago Enclave or if the Chicago Enclave is in a worse situation the integration of the Chicago Enclave into the Midwest brotherhood. The story would also involve internal struggles as the Enclave regroups taking the shape of older veteran enclave personal (not all but most of them) wishing to return to the old ways of doing things and upholding Enclave tradition and the younger generation who see more of the reality of the wastelands and are more idealistic about things such as democracy and what was America (not the Eden version)
The player if made leader must balance his stance on the matter unless he has no problem with facing a number of internal struggles which may result in a successful coup if the player doesn?t have the sufficient support (in which case he may join the Midwestern brotherhood against the Enclave or something with those few of his supporters or try to reclaim power however reducing the power of the Enclave) alternatively the player may lead a coup against who ever is chosen as leader of the enclave (an extremely complicated endeavor which can't be decided upon at a moment of notice) .
Eventually the enemy base is located and depending of the characters actions a coalition of different forces join to destroy the threat realizing that the enemy threatens them all. The enemy base would be deep inside Chicago and much of the pre invasion quest line would revolve around creating more rad resistant power armor or other methods of transport.
The story does not end with the defeat of whatever enemy (I will need to think about the enemy more) and escalates into an internal dispute when a garden of Eden creation kit is discovered which depending or the player may be used to eradicate the radiation in Chicago by integrating it with a factory or as a means to kill or none "pure" life forms and many other uses.
I know I need to think about it more and I am thinking of writing a story along these lines as my first full story in order to get more acquainted with my style of writing in an existing setting (I am a setting writer so I want to work of something in which I must focus more on the story and character rather then let my mind wonder about with the setting)
The Antagonist in the story would not only be one and in fact quite a few factions may play that role depending on the actions of the player however a central enemy (who can become an ally if some actions are taken) is a scientific community which makes use of mutations, robots and manipulated raiders as troops with the intention of gathering technology for something? maybe the Enclave space ship!
Any ideas on the matter? I would love to hear what other people think and their own ideas.
yea i know that our ideas will never be heard by the developers but it is a nice test of imagination :D
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/5bE7uy0OswY/viewtopic.php
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